﻿#pragma once

#define GAME_STATE_STOP     0
#define GAME_STATE_PLAY     1
#define GAME_STATE_UPDATE   2
#define GAME_STATE_NOUPDATE 3

void InitGameBase(void);
void DrawGameBase(void);
int IsTimeToUpdate(void);
int GameStatus(void);
void gotoxy(int x, int y);



